*The following is what happened the day I got my sword:
The coraesine Quest
A variety of soft black velvet couches are arranged in a comfortable circle around the room, and the windows of the vessel are shrouded with cascades of deep carmine curtains that flow in elegant waves along the ebonwood walls. A large leather curtain shifts restlessly to the south, its surface awash in rippling light from the numerous pillar candles situated throughout the room. You also see a small notice and a BIG sign. Obvious exits: out
>go cur
[Wind's Fury, Showroom] Several dark braziers line the pathway to various tables, sending forth scarlet veils of incense to tickle the senses. Dark amber light ripples across the ebonwood walls, while a large oak table stands at the head of the room. Spidery sigils are seared along the table's edges, and luminescent slivers of essence creep back and forth briefly above it. You also see a raffle table with some stuff on it, a LARGE sign, a large notice, a dark notice and A NEW SCHEDULE.
Obvious exits: out
>read sign
I offer a selection of pure coraesine weapons. Pure coraesine is quite rare, and as such, my methods of releasing them will be far different than any you have likely encountered. First off, coraesine of this quality has an awareness, and once I bond the weapon to you, NO ONE ELSE WILL EVER BE ABLE TO WIELD IT. EVER. For this reason, I will run either one auction or one raffle for everyone, and restrict the last two to certain professions and trainings to further ensure these weapons go into the right hands. If you win the raffle and you cannot wield any of the weapons I offer, and trust me, I will be checking this -- then not only will I re-raffle it, I'll kill you with it as a demonstration. Standard excuses are likely to be: I want a friend to have it, I have a relative who can use it, I want to sell it like the slimy bastard I am, etc. I do not give a damn. So be sure you KNOW HOW TO USE THE WEAPONS BEING RAFFLED BEFORE ENTERING. That all being said, the properties of pure coraesine are: Quickening: When raised, the blade will cause you to speed up for a short period of time. Tempest: Calls up a storm to knock down your enemies. Orbing: The weapon will shift into a fist-sized orb for easy carrying. Thorns of the Wind: The blade will not allow anyone else to pick it up besides you, adventurer or creature. Wind's Whisper: You may set a beacon point with the weapon, and if you should fall while wielding, the weapon will cry out to that point and alert those there you have fallen. Fury: Shoots a stunning blast of air at an opponent. In addition to these rather unique abilities, the weapon will flare with either a strong current of wind, or it will cause you to speed up and produce a second strike upon your enemy. Very rarely, it will conjure up a gust of wind so powerful it is likened to a whirlwind, and will carry your enemy to another location entirely. Now, these abilities WILL NOT be available to you upon winning the weapon. For more information on that, read the notice. Note that if you win a raffle or an auction, that merely allows you the CHOICE of any of the weapons you see on the table. I will NOT be raffling or auctioning off all of the weapons you see here. I will also be raffling off and auctioning off less pure versions of these weapons, which retain their double-strike abilities and powerful air flares, but cannot perform the abilities of Quickening, Tempest, Fury or the whirlwind strikes mentioned above. The Pure Coraesine weapons are of 5th rank enchant. Some of the impure coraesine weapons may be of 5th rank, but most of them shall be 4th rank.
>look on tab
On the raffle table you see a warning sign, a raffle ticket barrel and some raffle tickets.
>look on oak tab
On the oak table you see a scarlet-swept pale coraesine scimitar, a silver-hilt coraesine longsword, a massive coraesine sword, an eahnor-hilt coraesine short sword and a silver-hilt coraesine battlesword.
You hear a voice whisper, "You are ready to receive your weapon now? Nod if so." >
Morahia just went out.
>nod
This is not an appropriate place for that.
>Morahia just arrived.
>say yes
You can't do that right now!
>nod
This is not an appropriate place for that.
>stand
You stand back up. Roundtime: 6 sec.
>wave...wait 3 seconds.
>wave
This is not an appropriate place for that.
>wave
This is not an appropriate place for that.
>whisper yes
I could not find what you were referring to.
>whisper yes
I could not find what you were referring to.
>look
[Wind's Fury, Showroom] Several dark braziers line the pathway to various tables, sending forth scarlet veils of incense to tickle the senses. Dark amber light ripples across the ebonwood walls, while a large oak table stands at the head of the room. Spidery sigils are seared along the table's edges, and luminescent slivers of essence creep back and forth briefly above it. You also see a raffle table with some stuff on it, a LARGE sign, a large notice, a dark notice and A NEW SCHEDULE. Also here: Morahia, Sirinna, Stonenkin, Perigourd Obvious exits: out
>Morahia whispers, "You get that message."
>Stonenkin just went out.
>whi morah I can't nod
You quietly whisper to Morahia, "I can't nod."
>nod
This is not an appropriate place for that.
> * Xanagorath was just vaporized!
>out
You feel yourself being pulled away...
[Wind's Fury, Backroom] Far to the north, a small forge equipped with all the proper amenities lies cool and dormant for the time being. The southern portion of the room is purely functional, with several rather slashed training dummies grouped around a series of circular sigils that hum and pulse every few moments. A few wooden chairs are haphazardly arranged around the room, each warping the light from the numerous oil lamps hanging from the ceiling into strange patterns. Also here: Morahia Obvious exits: out
>[Wind's Fury, Showroom] Several dark braziers line the pathway to various tables, sending forth scarlet veils of incense to tickle the senses. Dark amber light ripples across the ebonwood walls, while a large oak table stands at the head of the room. Spidery sigils are seared along the table's edges, and luminescent slivers of essence creep back and forth briefly above it. You also see a raffle table with some stuff on it, a LARGE sign, a large notice, a dark notice and A NEW SCHEDULE. Also here: Sirinna, Perigourd Obvious exits: out
>out
[Wind's Fury, Entry] A variety of soft black velvet couches are arranged in a comfortable circle around the room, and the windows of the vessel are shrouded with cascades of deep carmine curtains that flow in elegant waves along the ebonwood walls. A large leather curtain shifts restlessly to the south, its surface awash in rippling light from the numerous pillar candles situated throughout the room. You also see a small notice and a BIG sign. Obvious exits: out >nodThis is not an appropriate place for that.
>out
[Wehnimer's, North Dock] The dock's planks are dull and weathered from the salt spray of many seasons. Northward beyond the massive sea gates, a flock of ice geese passes, silhouetted against the sky over the dark blue waters of Darkstone Bay. The hulk of a derelict coastal sailer is tethered to the end of the pier. You also see a wooden crate, a small ebonwood airship, a black-sailed small wooden sailboat, a mysterious dark wagon with a huge twisted wand floating above it, a blue gate framed by a tall stockade wall and a stack of empty crates. Obvious paths: west >nod
You nod.
>Stonenkin just arrived.
>You feel yourself being pulled away...
[Wind's Fury, Backroom] Far to the north, a small forge equipped with all the proper amenities lies cool and dormant for the time being. The southern portion of the room is purely functional, with several rather slashed training dummies grouped around a series of circular sigils that hum and pulse every few moments. A few wooden chairs are haphazardly arranged around the room, each warping the light from the numerous oil lamps hanging from the ceiling into strange patterns. Also here: Morahia Obvious exits: out
>Morahia says, "We couldn't nod in there."
>sigh
You sigh.
>You hear Vathios' voice from the forges, "I'll be with you in a moment."
>Morahia says, "Great."
>'thank ye
You somberly say, "Thank ye."
>Morahia says, "Well Ravynsdeath which one are you going to get."
>'silver handled longsword
You somberly say, "Silver handled longsword."
>look on table>I could not find what you were referring to.
>Morahia says, "Good choice think i am going to get the massive coraesine sword."
>Taazyr just opened a tattered dark grey battle-cloak.
>Taazyr put an engraved thanot strongbox in his dark grey battle-cloak.
>look
[Wind's Fury, Backroom] Far to the north, a small forge equipped with all the proper amenities lies cool and dormant for the time being. The southern portion of the room is purely functional, with several rather slashed training dummies grouped around a series of circular sigils that hum and pulse every few moments. A few wooden chairs are haphazardly arranged around the room, each warping the light from the numerous oil lamps hanging from the ceiling into strange patterns. Also here: Taazyr, Morahia Obvious exits: out
>Taazyr just closed a tattered dark grey battle-cloak.
>Morahia says, "Howdy."
>'hi
You somberly say, "Hi."
>Morahia smiles.
>look mora
You see Morahia MacDoglas the Brigand. She appears to be a Half-Elf. She appears to be young. She has dark eyes and tanned skin. She has long, black hair. She has a sleeping red dragon tattoo on her thigh. She has minor cuts and bruises on her chest. She has several painful-looking scars across her chest. She is wearing a crystal-bound fossilized bone bracelet, a blue toadstool pin, a single-linked rolaren hauberk, a blackened vruul skin thigh-sheath, some fitted myklian scale gloves, a string of jet black pearls, a heavy gold link necklace, an imflass mesh coif, a veniom threaded harness, a myklian scale lockpick case, a gold-inlaid myklian scale belt, a black leather tool kit, a blackened myklian scale eyepatch, some myklian scale gauntlets, some fraying grey spidersilk half-gloves, a large sack, a cobweb-covered dark blue spidersilk cloak edged with silver velvet trim, some shadowy black leather boots, a gold ring, and a duffel bag.
>Taazyr chuckles.
>Taazyr says, "Hello."
>Taazyr exclaims, "We can talk!"
>Morahia nods.
>Taazyr says, "This is sweet."
>Morahia says, "Yeah it was kinda hard to nod in there."
>Taazyr chuckles.
> The Symbol of Need begins to burn in your mind and an image appears before you of Tierus... [Thanatoph, Upper Landing] Set before a massive stone stronghold is a landing shaped like a crescent moon. An enormous stone altar reigns over the landing, leaving very little room to maneuver. The wind tugs at you, forcing you to hold onto the altar to steady yourself. The landing below you appears small and forlorn, the ancient stone stairs their only lifeline. Behind the altar, a set of massive intricately carved ora double doors stand guard over the entrance to the stone stronghold. Also here: the body of Tierus who is lying down Obvious paths: none
>Taazyr says, "Locksmith has my box right now."
>Taazyr just opened a tattered dark grey battle-cloak.
>Taazyr says, "No he doesn't."
>Taazyr chuckles.
>Taazyr put an iron-bound maoral strongbox in his dark grey battle-cloak.
>Taazyr just closed a tattered dark grey battle-cloak.
>Taazyr says, "Odd feeling that, one second your in a room full of people, the next, your here."
>Morahia chuckles.
>look
[Wind's Fury, Backroom] Far to the north, a small forge equipped with all the proper amenities lies cool and dormant for the time being. The southern portion of the room is purely functional, with several rather slashed training dummies grouped around a series of circular sigils that hum and pulse every few moments. A few wooden chairs are haphazardly arranged around the room, each warping the light from the numerous oil lamps hanging from the ceiling into strange patterns. Also here: Taazyr, Morahia Obvious exits: out
>'Missing two
You somberly say, "Missing two."
>look
[Wind's Fury, Backroom] Far to the north, a small forge equipped with all the proper amenities lies cool and dormant for the time being. The southern portion of the room is purely functional, with several rather slashed training dummies grouped around a series of circular sigils that hum and pulse every few moments. A few wooden chairs are haphazardly arranged around the room, each warping the light from the numerous oil lamps hanging from the ceiling into strange patterns. Also here: Taazyr, Morahia Obvious exits: out
>Taazyr nods.
>Taazyr says, "Maerit is in the warrior guild, probably asleep."
>find maeri
Brave Adventurer Questing: Maerit
>Vathios steps in.
>Morahia bows to Vathios.
>Taazyr nods to Vathios in greeting.
>Vathios says, "Good afternoon."
>'GreetingsYou somberly say, "Greetings."
>Taazyr says, "Afternoon to you."
>Morahia says, "Afternoon."
>Morahia says, "We have been camped out for days."
>Morahia smiles. >Vathios asks, "Have you all made your choice regarding your new acquisitions?"
>Taazyr nods.
>Morahia nods.
>nodYou nod.
>Morahia says, "Anything we need to know about them."
>Vathios says, "Do speak them, then, and I will go to prepare them."
>Morahia says, "A massive coraesine sword for me."
>Taazyr says, "Battlesword, assuming its a two hander."
>'silver hilted longsword
You somberly say, "Silver hilted longsword."
>Vathios says, "I'll give you a brief list of their abilities once they are bonded to you."
>Vathios nods to Taazyr.
>Vathios says, "It is."
>Taazyr says, "Then its my pick."
>Vathios says, "A greatsword, specifically."
>Taazyr nods.
>Vathios says, "Very well, I'll be back in a few moments."
>Vathios steps toward the forges and out of sight.
>Taazyr just opened some black vruul-hide backsheaths.
>Morahia says, "This is going to be nice to finlly test them out."
>Taazyr says, "Your not kidding."
> >look
[Wind's Fury, Backroom] Far to the north, a small forge equipped with all the proper amenities lies cool and dormant for the time being. The southern portion of the room is purely functional, with several rather slashed training dummies grouped around a series of circular sigils that hum and pulse every few moments. A few wooden chairs are haphazardly arranged around the room, each warping the light from the numerous oil lamps hanging from the ceiling into strange patterns. Also here: Taazyr, Morahia Obvious exits: out
>Taazyr says, "Been salivating at the prospect for days now."
>Morahia says, "Heard they back fire on you every so often but i am game."
>Taazyr chuckles.
>swap
You swap your acantha leaf from your right to your left hand.
>Taazyr says, "Roa'ters backfire on you too, just part of life."
>Taazyr chuckles.
>Morahia nods.
>Morahia says, "I don't like them worms at all."
>Taazyr says, "Sometime you get the bear, sometimes the bear eats you whole."
>Morahia chuckles.
>Taazyr pokes you in the ribs.
>smile
>You smile.
>Taazyr says, "He's awake."
>nod
You nod.
>Taazyr says, "You've been a patient dude."
> >Morahia says, "Rennoc is about he must be asleep."
>Taazyr says, "Hanging out like you've been, I give you lots of credit."
>'Still waiting. Won't be happy til it's in my hand.
You somberly say, "Still waiting. Won't be happy til it's in my hand."
>Taazyr says, "You said a mouthful." >
>Morahia says, "Poor Ravynsdeath said he couldn't sleep the sword has been calling to him."
>'Hope they awaken in time to receive theirs.
You somberly say, "Hope they awaken in time to receive theirs."
>Taazyr grins.
>Taazyr says, "They'll get them I'm sure."
> >Taazyr says, "So, why the longsword and the massive blade you two."
>'Two-weapon fighter. It seemed the best choice.
You somberly say, "Two-weapon fighter. It seemed the best choice."
>Taazyr nods to you.
>Morahia says, "I like the stats on massive sword better less chance of breaking if that ever comes about."
>Taazyr nods to Morahia.
>Taazyr says, "Same stats as the battlesword."
>Morahia nods.
>Taazyr says, "If they weren't, I was going to choose it for the same reason."
>Taazyr says, "Though I'm a true twohander, and that would irk me to no end."
>You see a brief silhouette of a lithe dark elf on the far wall as the forges glow with an intense white-blue light, followed by the shadows of three swords hovering in mid-air around the elf as soft words of power are chanted. As the voice fades into silence, the glow winks out of existence.
>As Morahia pulls on her fossilized bone bracelet, her expression grows darker.
>look
[Wind's Fury, Backroom] Far to the north, a small forge equipped with all the proper amenities lies cool and dormant for the time being. The southern portion of the room is purely functional, with several rather slashed training dummies grouped around a series of circular sigils that hum and pulse every few moments. A few wooden chairs are haphazardly arranged around the room, each warping the light from the numerous oil lamps hanging from the ceiling into strange patterns. Also here: Taazyr, Morahia Obvious exits: out
>Vathios steps in.
>Morahia smiles.
>Taazyr grins.
>bowYou bow.
>Vathios removes a silver-hilted swirled coraesine longsword swept with intricate feathery patterns from in his scarlet-sheened cloak.
>Vathios offers you a silver-hilted swirled coraesine longsword swept with intricate feathery patterns.
Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>accYou accept Vathios's offer and are now holding a silver-hilted swirled coraesine longsword swept with intricate feathery patterns.
>Taazyr says, "Now, that's a charming looking blade."
>Vathios removes a silver-hilted coraesine battlesword edged in a lurid design of pale blue flames from in his scarlet-sheened cloak.
>Vathios offers Taazyr a silver-hilted coraesine battlesword edged in a lurid design of pale blue flames.
>Taazyr accepts Vathios's coraesine battlesword.
>Vathios removes a massive coraesine sword wrought with a spiral of incarnadine sigils from in his scarlet-sheened cloak.
>Vathios offers Morahia a massive coraesine sword wrought with a spiral of incarnadine sigils.
>Morahia accepts Vathios's coraesine sword.
>Taazyr says, "Vathios, Maerit is awake now."
>Taazyr says, "And thank you very much."
>Morahia carefully examines her coraesine sword.
>Vathios says, "Certainly."
>'Thank great sir.
You somberly say, "Thanks great sir."
>Morahia says, "Yes thank you."
>Vathios asks, "Have you made your choice?"
>Vathios cocks his head at Maerit.
>Maerit nods.
>Maerit says, "I'd like the bastard sword please."
>Vathios says, "I will retrieve his weapon, and then give you a brief bit of information on their usage."
>Taazyr nods.
>Maerit beams!
>Morahia waves her coraesine sword in an elliptical arc, causing hazy after-images of air to blur and contort in its wake.
>put leaf in my back
You can't put your leaf in the satin backpack, it's closed!
>Vathios steps off toward the forges once more.
>Taazyr bows deeply at the waist, honoring Vathios.
>Taazyr snaps his fingers.
>Taazyr says, "Glad you made it you lazy bugger."
>Taazyr pokes Maerit in the ribs.
>Taazyr says, "Wow."
>act places his ear to the longsword and listens to it's soft whispers.(Ravynsdeath places his ear to the longsword and listens to it's soft whispers.)
>Maerit grins at Taazyr.
>Maerit says, "I think I was lucky to have checked."
>Taazyr says, "I've been thinking to you and sending people after you since we got here."
>Taazyr waves his coraesine battlesword in an elliptical arc, causing hazy after-images of air to blur and contort in its wake.
>Maerit laughs!
>Taazyr turns over his coraesine battlesword.
>Maerit says, "Yet again... distracted."
>Taazyr looks determined and focused. With fluid precision, Taazyr raises his coraesine battlesword into a high elliptical arc overhead then changing direction, the coraesine battlesword speeds cleanly downward and across his body only to disappear around his back as he adroitly swaps hands and bring the coraesine battlesword flying over the opposite shoulder within a speck's distance from his ear and landing solidly in the grip of his right hand. Taazyr taps the coraesine battlesword in his left hand grinning confidently.
>Taazyr says, "Nice."
>Taazyr carefully examines his coraesine battlesword.
>Taazyr says, "Ohhhh, and lightish."
>Taazyr rubs his sleek onyx wristlet, causing darkness to stream across its surface briefly. Taazyr gets an odd look on his face.
>Morahia rubs a massive coraesine sword wrought with a spiral of incarnadine sigils.
>Taazyr shakes his head.
>Taazyr says, "You got here just as he was about to."
>Taazyr rubs his sleek onyx wristlet, causing darkness to stream across its surface briefly.
>Taazyr pulls on his sleek onyx wristlet, his eyes narrowing for a moment.
>Taazyr pulls on his sleek onyx wristlet.
>Taazyr stares at Maerit.
>Morahia says, "I tried to think to rennoc."
>Taazyr says, "Your daft man."
>Morahia says, "L."
>Morahia mumbles something that you don't quite catch.
>Taazyr nods.
>Maerit grins at Taazyr.
>Vathios steps in.
>Vathios says, "Rennoc was awarded his last night."
>Maerit beams happily at Vathios!
>Taazyr says, "Aha."
>Maerit says, "Ahhh."
>Maerit smiles at Vathios.
>Taazyr shivers.
>Vathios clasps the sword in his hand and murmurs something in the Faendryl tongue. A halo of pale blue-white flames suddenly wreaths the blade and wavers there for several moments before fading away as his voice lapses into silence.
>Vathios says, "It is yours."
>Vathios offers Maerit a massive coraesine sword wrought with a spiral of incarnadine sigils.
>Maerit accepts Vathios's coraesine sword.
>Maerit roars!
>Morahia smiles.
>Morahia pokes her finger at a massive coraesine sword wrought with a spiral of incarnadine sigils.
>Maerit rubs a massive coraesine sword wrought with a spiral of incarnadine sigils.
>look longYou see nothing unusual. Two bands of sigils are engraved along the length of the blade, intertwining among one another as they twist and shift slowly.
>Taazyr shrugs.
>Maerit waves his coraesine sword in an elliptical arc, causing hazy after-images of air to blur and contort in its wake.
>Maerit grins stupidly.
>Maerit carefully examines his coraesine sword.
>Morahia just tried to pull a massive coraesine sword wrought with a spiral of incarnadine sigils.
>Morahia turns over her coraesine sword.
>Taazyr asks, "Vathios?"
>Vathios says, "First off, the one thing you must know is that you must continually wield these against foes who provide a challenge to you. If you do not..."
>Taazyr says, "Ah."
>Taazyr says, "Sorry."
>Maerit nods.
>Vathios says, "They will become unfamiliar with you, and any work you might have done will be slowly undone as time passes."
>Taazyr flashes a wide grin.
>Maerit says, "Dat not gonna be troublin."
>Vathios says, "They will also backlash at you and sometimes stop you from swinging altogether. This can eventually be worked off with dedication."
>Maerit nods.
>Maerit scratches at a fur-covered leather loincloth.
>Morahia nods.
>Vathios says, "They retain the abilities of Orbing, Wind's Whisper and Thorns of the Wind. Naturally, they always will have the chance to produce a double-strike on an opponent and lash them with powerful blasts of air."
>Maerit lets out a cheer!
>Taazyr says, "Wonderful."
>grin
You grin.
>Vathios says, "You may touch the blade and a sigil will appear, it denotes what ability will be invoked when the blade is raised."
>Maerit nods.
>Maerit runs his finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>Taazyr runs his finger along the coraesine battlesword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>Morahia runs her finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>touch long
You run your finger down the coraesine longsword's blade, tracing the circumference of the tiny feather-shrouded sigil engraved upon its surface. After a moment, the sigil's edges begin to pulse with a pale white glow.
>Vathios says, "Tapping the blade will activate Thorns of the Wind, but you will not be able to do so for quite a while, as with the rest of the weapon's abilities."
>Vathios removes a massive coraesine greatsword twined with a spiral of stygian sigils from in his black leather back-sheath.
>Taazyr nods.
>Vathios raises his coraesine greatsword, causing the swirling orb-shaped sigil engraved upon its blade to flicker rapidly with blue-white light. The glow spreads forth from the sigil until the entire greatsword appears to be made of nothing more than a bright light. Immediately, the glowing greatsword curls inward on itself like a current of wind and coalesces into a small orb of coraesine, its glow giving way to the swirled metal.
>Maerit nods.
>Vathios says, "When it is in orb form, it is virtually weightless."
>Maerit beams!
>Taazyr blinks.
>Morahia says, "Nice."
>Vathios says, "You merely tap the orb to have it shift into your weapon once more."
>Maerit runs his finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>Vathios twirls his finger around the coraesine orb, and it suddenly becomes shrouded in a hazy white light that ripples with undulating waves of power. After a moment, the coraesine orb lashes outward and forms into a massive coraesine greatsword twined with a spiral of stygian sigils.
>Maerit runs his finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>Vathios put a massive coraesine greatsword twined with a spiral of stygian sigils in his black leather back-sheath. >Maerit runs his finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>The powerful look leaves Taazyr.
>Vathios asks, "Did you have any questions?"
>shake head
You shake your head.
>Morahia asks, "Yes are these five enchants?"
>Taazyr says, "None that I can think of at the moment."
>Maerit asks, "Should a powerful.... ermm merchant wizard come by, is dem able ta enchant dese?"
>Vathios says, "It's at the discretion of the wizard and their power. Coraesine can reject certain presences very violently."
>Maerit nods.
>Vathios says, "You'll find they're rather fickle."
>Maerit grins.
>Morahia nods.
>Taazyr grins.
>Taazyr says, "I'm married, that I understand."
>As Maerit pulls on his crystal amulet, his expression grows darker.
>Morahia runs her finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>chuckYou chuckle. >Maerit says, "Hrmm."
>Morahia runs her finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>Morahia runs her finger along the coraesine sword's blade, causing one of the sigils engraved upon its surface to pulse with a pale white glow.
>Vathios says, "Well then, I shall bid you good day for now. Congratulations, once again."
>Maerit says, "Does ya have ta use em afore ya can orb em/."
>Morahia smiles.
>Vathios says, "Yes, the abilities mentioned will slowly be unlocked as it becomes more familiar to you."
>Maerit nods.
>Maerit says, "Ahh, so no orbin yet."
>Morahia says, "Thank you again ."
>Vathios says, "At the moment, they are only awakened to your presence."
>Maerit nods.
>'Thank you sir.
You somberly say, "Thank you sir."
>Taazyr says, "Yes, thanks very much."
>Vathios says, "Certainly."
>Taazyr put a silver-hilted coraesine battlesword edged in a lurid design of pale blue flames in his vruul-hide backsheaths.
>Taazyr just closed some black vruul-hide backsheaths.
>Maerit exclaims, "Ooh, dis'll be wonderful!"
>Morahia bows.
>Maerit beams happily at Vathios!
>Vathios steps off into the forges and out of sight.
>bow
You bow.
>Maerit lets out a cheer!
>Taazyr says, "Well, this is just too damn nice."
>say thank you
act Bows low keeping eye contact
You somberly say, "Thank you."
>(Ravynsdeath Bows low keeping eye contact)
>Taazyr asks, "Did he say what enchant he made them?"
>out
[Wind's Fury, Showroom] Several dark braziers line the pathway to various tables, sending forth scarlet veils of incense to tickle the senses. Dark amber light ripples across the ebonwood walls, while a large oak table stands at the head of the room. Spidery sigils are seared along the table's edges, and luminescent slivers of essence creep back and forth briefly above it. You also see the Serescion disk, a raffle table with some stuff on it, a LARGE sign, a large notice, a dark notice and A NEW SCHEDULE. Also here: Serescion, Lucos, Guarrin, Sirinna, Perigourd Obvious exits: out
>out
[Wind's Fury, Entry] A variety of soft black velvet couches are arranged in a comfortable circle around the room, and the windows of the vessel are shrouded with cascades of deep carmine curtains that flow in elegant waves along the ebonwood walls. A large leather curtain shifts restlessly to the south, its surface awash in rippling light from the numerous pillar candles situated throughout the room. You also see a small notice and a BIG sign. Obvious exits: out >out
[Wehnimer's, North Dock] The dock's planks are dull and weathered from the salt spray of many seasons. Northward beyond the massive sea gates, a flock of ice geese passes, silhouetted against the sky over the dark blue waters of Darkstone Bay. The hulk of a derelict coastal sailer is tethered to the end of the pier. You also see a small ebonwood airship, a black-sailed small wooden sailboat, a mysterious dark wagon with a huge twisted wand floating above it, a blue gate framed by a tall stockade wall and a stack of empty crates. Obvious paths: west
>Taazyr just arrived.
>Taazyr just left.
>w
[Wehnimer's, Locksmehr Way] The faint, tangy scent of the bay mingles with the lighter smells of the river, which runs just to the northeast. The wide road leads along the riverbank through the warehouse and wharf district, where the sounds of longshoremen loading and unloading freetraders drift over from a wooden walkway to the east. You also see a dusty brown tent, a vivid blue wagon decorated with thin elegant silver tribal designs, a white-striped red pavilion, a small cottage and a large tanned leather tent. Obvious paths: north, east, south
>n
[Wehnimer's, Bay's Watch West] Here at the northern end of Wehnimer's Landing, the fickle waters of the Locksmehr River flow to the east. The westernmost of the twin guardtowers that keep watch over the river gates into town rises above, casting a shadow over the cobblestones. The huge ironbound sea gates, greenish water plants clinging to them at water level, straddle the river, extending to the matching tower on the eastern bank. You also see a billowing chestnut brown tent embroidered with dancing rodents, a dome-shaped goathair tent, a uniformed doorkeeper and a wrought-iron gate. Obvious paths: south, west
>Maerit just arrived.
>Maerit just went west.
>Morahia just arrived.
>Morahia smiles.
>Morahia says, "Enjoy."
>bow
The doorkeeper scans the road watching for House members to welcome.
>You bow.
>Lord Doskios just strode in.
>Morahia nods to you.
>Lord Doskios strides away moving west.
>Morahia just went west.
*editing for nonessential contents only